It’s been a while since I’ve discussed my warrioring strategies, so I thought I’d provide an update. Ecgric is currently level 47 and is still spec’d Arms. I continue to enjoy Arms and although I have a plan to respec to Prot at 60, I’m not sure I’ll really do it. But I’ve got a few levels to go before I decide. In the meantime, I’m trying to work out the most efficient Arms combat style for leveling in the 40s and 50s. In this post I’m going to give you what I’ve come up with so far.
Let me start off by saying that I am always in Battle Stance. I have had a couple of situations where I was in over my head and probably could have benefited from a switch to Defensive Stance. But I’m not in the habit of switching stances and didn’t think of it until later. At any rate, in the following discussion, assume I’m in Battle Stance.
The first order of business is to list the abilities I use regularly during my normal combat “rotation” (as I’ve said in previous posts, it’s more a priority list and less a rotation). Here’s that list: Rend, Slam, Overpower, Mortal Strike, and Execute. Missing from that list are Heroic Strike and Thunder Clap. I’ve completely removed Heroic Strike from my action bar in favor of Mortal Strike. And I’ve moved Thunder Clap from being a use-it-all-the-time ability to a situational ability. The problem I have with Thunder Clap is that it isn’t clear it is really worth 20 rage in most situations. I haven’t done a careful analysis of how my abilities affect my rage, but I’m pretty sure that in many cases an ability doesn’t really cost the rage listed in the tooltip. This is because many abilities have a white damage component, and white damage increases rage. But Thunder Clap is, I believe, a purely yellow damage ability. So Thunder Clap really costs its full 20 rage. I still like to use it when I’m facing more than one opponent. But I skip it when I’m grinding one mob at a time.
My priority list for my regular abilities is: Rend if it isn’t up, Execute, Overpower, Mortal Strike, Slam. I said in a previous post that I wasn’t using Execute very much, but I’ve changed my mind about it since then. If I have a lot of rage, and using Execute would be overkill, then I avoid it. Otherwise, if Execute becomes available, I try to use it. Overpower is a great ability and I try to use it whenever I can. Slam is a good filler ability that I can use if I’ve got nothing else available. And with Improved Slam, the cast time for Slam is down to 0.5 seconds, making it an even better ability.
I’m beginning to think I should experiment with using Mortal Strike less often. It does a lot of damage, especially when it crits, but it also costs a lot of rage. I’ve been using MS whenever it is available. But perhaps I’d be better off treating it like Heroic Strike and only using it when I have a lot of rage to spare.
In addition to my regular abilities, I also have the following situational abilities: Sweeping Strikes, Cleave, Thunder Clap, and Retaliation. These are abilities I tend to use when facing more than one opponent. I especially like to get Sweeping Strikes activated so that once I’ve killed one mob, I’ve already got a head start on killing a second one. Cleave is also a pretty cool way to hit more than one target at the same time, so I try to use it when I can.
In general, I’m not finding I have a lot of trouble facing multiple mobs. I remember doing a lot of running away at lower levels when faced with more than one opponent. But now I just pop Sweeping Strikes, throw in a Cleave, and keep going.
That’s about it for combat as a 40-something Arms warrior. Unlike other classes I’ve played, I continue to find that the warrior class requires me to stay on my toes. No two combats are ever quite alike, which means I’m never bored killing stuff as a warrior.